During the Fall 2016 (18) proposals were submitted to the Innovations in Teaching with Technology Awards. The Academic Technology Advisory Council awarded a total of $75,500 for the following (5) proposals.
|Proposal Title||Principal Investigators||Org Unit||Department||Award|
|Continuing Development of an Immersive Reality Tool for Learning Laryngeal Anatomy and Physiology||Jerry Moon||College of Liberal Arts||Communication Science & Disorders||$13,000|
|Personalized Online Learning in Pathology for Undergraduate Nursing Students||Andrea Auchenbach||College of Nursing||$25,000|
|Shaping watersheds using an Augmented Reality Sandbox||Emily Finzel||College of Liberal Arts||Earth & Environmental Science||$2,500|
|Remote and Virtual Labs for an Online Nanotechnology Course||Aju Jugessur||College of Liberal Arts||Optical Science Technology Center||$32,500|
|The Museum of Today and Tomorrow: Museums, Education, Technology||Kimberly Datshuk||College of Education||$2,500|
More information about each proposal can be found in below.
The Academic Technologies Advisory Council assists the Provost's Office and Chief Information Officer in setting directions and priorities for developing, implementing, and evaluating instructional technology directions for the university. Proposals for the Innovations in Teaching with Technology Awards are accepted in the fall. Applicants are encouraged to get started on them now. ATAC provides feedback and assist in development of proposals. For more information, contact firstname.lastname@example.org or visit the award program’s website.
The Innovations in Teaching with Technology Awards help fund innovative applications of instructional technologies that impact student success and retention. Applicants are encourage to use emerging instructional technologies such as augmented reality, crowd-sourcing, electronic books (ePub/eText), game-based learning, geo-everything, gesture-based computing, learning analytics, mobile computing, personal web, open content, semantic-aware applications, simulation/simulators for instruction, smart objects, social networking, visual data analysis, and video (e.g., "grassroots video"). For a description on each of these and other technologies used for instruction, see: "Horizon Reports: Emerging Technologies for Teaching and Learning."